![]() ![]() In that case, I will bend the forum rules of only answering in "definite rulings" and give my interpretation. It would be great if the original creator could convey their intention but since this has been open for a year and a half, that seems unlikely. I started just recently with Adventure Time and the expansion, and this card has caused some interesting effects. Social ConnectionsPlayers can share Temple Codes for their failed runs allowing friends to attempt the same temple or share their Adventure Code which yields a playlist of temples that a player has attempted in the past.This is rather frustrating for me as well. Each whips carries a minor blessing but also a curse that may complicate your attempt at riches and glory. ![]() Collect as much treasure as you can to please the gods and gain a double jump, glide jump, extended slide, damage protection, and more! Unlockable WhipsUnlock new whips with success and choose from your collection before venturing into your next run. Blessings from the GodsAs adventurers venture further into a temple, offerings of collected treasures can be made at altars to gain a new blessing for the rest of the run. The more difficult a relic is to obtain, the greater the reward - the final Legendary Relic of a temple allows you to claim the whole temple so that it's gone forever. Unlock More Treacherous FloorsRecover keys from chests to unlock deeper, deadlier sections of the temple that house more coveted relics. Watch and learn from the mistakes of up to 20 phantoms including your Steam friends that have attempted the same temple and steal their whips as they fall. Asynchronous MultiplayerExplore the perilous halls and colossal rooms of each temple alongside the phantoms of fallen players that came before you and use their successes and failures to your advantage to progress deeper than they ever could have hoped. Once the legendary relic at the bottom of each temple is found, the temple goes away forever and becomes the priceless trophy of the skilled adventurer. The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom. Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again. Intrepid adventurers will dodge scores of hidden traps, leap treacherous chasms, and flee relentless guardians through branching paths until one of the relics are claimed or the devices of death overwhelm them. Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers. The development team will be watching these channels closely, and will have open conversations on what everyone thinks of the latest changes, and what people would like to see next.” Players are welcome to suggest new features and ideas. “The community is encouraged to engage with the developers on our Discord server and Steam forums. How are you planning on involving the Community in your development process? “There is no final decision on price increase but the price may increase during Early Access as more content and features are added.” Will the game be priced differently during and after Early Access? Each zone features a robust amount of room, traps, and other variables to produce near limitless amounts of unique temples for players to explore and challenge.” The current version of the game features three fully developed zones out of a planned five. “The core loop and features with running temples against phantoms, earning new temple floors, and unlocking new whips are all in place. What is the current state of the Early Access version? “The full version of Phantom Abyss will contain new rooms, traps, whips, zones and additional gameplay features added in over time.” How is the full version planned to differ from the Early Access version? “Phantom Abyss will be in Early Access for at least a year as the team builds out new features and content based on the community's feedback.” This will allow us to collaborate with our players on what they want, and keep our players' desires in the front of our minds as we continue to work on the game.”Īpproximately how long will this game be in Early Access? “We want Phantom Abyss to be the best game possible, and we think working with a community of players is the best way to achieve this.There is a lot we would like to add to Phantom Abyss, and Early Access is a way for us to recieve constant feedback.
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